> STATUS: ONLINE | SYSTEM: NOMINAL | DEPLOYING_ASSETS: ACTIVE
Technical artist specialized in low-poly 3D modeling and vertex-lit assets. I build dedicated graphics environments, optimize pipelines for retro hardware limitations, and produce production-ready resources tailored for PS1-style rendering.
RUNTIME: Python, C++, GDScript
ENV: Blender 3D, Nomad Sculpt, Godot Engine
OUTPUT:Unlit Textures, Vertex Color Data, Low-Poly Meshes